
The University of Alcalá in Madrid and Uned have renewed, for a second year, their agreement with leading multi-national software creators Electronic Arts (EA), thus continuing with their initiative, “Video-games in classroom”.
Uned certainly has much to say with regards to e-learning; as all the initiatives they are promoting lately go to show.
The idea is to use video-games in order to explain certain subjects to students in high school.
Trivial Pursuit is being used to teach languages and History, Sims3 in Philosophy and Spanish classes, among others.
This laudable task has counted with the help of a group of professionals in Education, Psychology, Sociology and Communication Sciences from the University of Alcalá and UNED, who have joined forces to promote the use of video-games in classrooms as an inherent part of children’s learning process.
Actualidad Económica has dedicated a space in the magazine’s special, Examining Innovation, to highlight this project, included in “The 100 best ideas”, going to show how much interest the initiative has attracted.
Because, as @dreig states in her excellent post on the future of digital books “What changes is the way to tell a story, the narrative, which is necessarily closer to what has been created and consumed by a youth with a COGNITIVE DIET we know is different: augmented reality, interactivity, hypertext, multi-window…. Unlimited multimedia possibilities, it could be said that technology truly becomes invisible, to highlight the irreplaceable importance of a creative inspiration that has never been able to fly this freely.”
I invite you to take a look at the video @dreig mentions in her post, so that we may experience a glimpse of what is to come, or is rather already here.
Rocío Bravo of Ideas4all